![]() ![]() The graphics are like what a real admiral would be looking at in a command and control center aboard a ship back in the 90s. ![]() Blue represents water, black is land, and simple icons represent ships, missiles, planes, etc. Everything is left click only right clicking does nothing. Everything is done by using the mouse to click on icons and buttons to give orders or learn more about something. The interface appears cluttered and takes some fiddling to figure out what each part does and how to give your ships and planes orders. Other than that, there are no sounds or background music, but that is what you would expect if you were standing on the bridge of a war ship. It consists of missile/cannon firing noises, explosions, and warning klaxons for sounds, plus funeral music for when you lose a unit. The sound and music is almost non-existent. Something as seemingly simple as turning on and off your radar can spell doom or success for your ships. This forces the player to pay extremely close attention to ALL the minute details in order to be effective. Harpoon is so realistic that the facing of your ships and planes dictates the likelihood of getting hit, using weapons, what gets damaged or destroyed when they take damage, and even sinking ships become navigational hazards. There is a significant amount of military terminology and designations that the player will need to know in order to fully understand the situation. Harpoon is a realistic naval command simulation, and the developers spent an enormous amount of time researching the weapons, planes, ships, and capabilities of the time period. Many missions involve protecting something and/or destroying something without suffering too many losses yourself. NATO, in one mission, is dedicated to destroying USSR surface ships and land forces, while in the same mission, the USSR is trying to sneak submarines out into the Atlantic Ocean instead of engaging the NATO navy. The battlefield is the same for both sides in any given mission however, both sides have different objectives. You can be either NATO or the USSR naval task force deployed in the area to complete a mission. The player is an admiral placed in command of a naval task force of destroyers, cruisers, frigates, submarines, battleships, and aircraft carriers, with a specific mission to perform within a specific sea area. Harpoon is a real-time naval command simulation set during the Cold War of the 1960s to the early 90s, with NATO facing off against the Soviet Union and its Warsaw Pact allies. ![]()
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